Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTPawnSoundGroup_Liandri (UT3)
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Object >> UTPawnSoundGroup >> UTPawnSoundGroup_Liandri |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
BodyExplosionSound | SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_BodyExplosion_Cue' |
CrushedSound | SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_BodyExplosion_Cue' |
DodgeSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_Dodge_Cue' |
DoubleJumpSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_DoubleJump_Cue' |
DyingSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_Death_Cue' |
FallingDamageLandSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_LandHeavy_Cue' |
GibSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_DeathInstant_Cue' |
HitSounds[0] | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_PainSmall_Cue' |
HitSounds[1] | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_PainMedium_Cue' |
HitSounds[2] | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_PainLarge_Cue' |
InstagibSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_DeathInstant_Cue' |
LandSound | SoundCue'A_Character_CorruptEnigma_Cue.Mean_Efforts.A_Effort_EnigmaMean_LandLight_Cue' |