I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTPlayerInput (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
m (added missing members) |
||
Line 10: | Line 10: | ||
}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
Line 27: | Line 27: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
+ | |||
+ | ====SensitivityMultiplier==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | Multiplier used to scale the sensitivity of the controls. | ||
+ | |||
+ | '''Default value:''' 1.0 | ||
===Default values=== | ===Default values=== | ||
Line 74: | Line 81: | ||
<!-- enter event description --> | <!-- enter event description --> | ||
+ | |||
+ | ===Other instance functions=== | ||
+ | ====PreProcessInput==== | ||
+ | {{code|function '''PreProcessInput''' ([[float]] '''DeltaTime''')}} | ||
+ | |||
+ | '''Overrides:''' {{tl|PreProcessInput|PlayerInput}} | ||
+ | |||
+ | Overridden to add hooks for controller sensitivity. |
Latest revision as of 05:15, 16 August 2009
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput |
Contents
- Package:
- UTGame
- Within class:
- UTPlayerController
- Direct subclass:
- UTConsolePlayerInput
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bHoldDuck[edit]
Type: bool
ForcedDoubleClick[edit]
Type: Actor.EDoubleClickDir
LastDuckTime[edit]
Type: float
SensitivityMultiplier[edit]
Type: float
Multiplier used to scale the sensitivity of the controls.
Default value: 1.0
Default values[edit]
Property | Value |
---|---|
bEnableFOVScaling | True |
Functions[edit]
Exec functions[edit]
Duck[edit]
simulated exec function Duck ()
Jump[edit]
exec function Jump ()
Overrides: PlayerInput.Jump
UnDuck[edit]
simulated exec function UnDuck ()
Native functions[edit]
ForceFlushOfInput[edit]
native function ForceFlushOfInput ()
Clears any pending inputs
GetUTBindNameFromCommand[edit]
Will return the BindName based on the BindCommand
Events[edit]
PlayerInput[edit]
event PlayerInput (float DeltaTime)
Overrides: PlayerInput.PlayerInput
Other instance functions[edit]
PreProcessInput[edit]
function PreProcessInput (float DeltaTime)
Overrides: PlayerInput.PreProcessInput
Overridden to add hooks for controller sensitivity.