Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTProj_BioGlobling (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_BioShot >> UTProj_BioGlobling
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_BioShot.CollisionCylinder

No new values.

ProjectileMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTProj_BioShot.ProjectileMesh

No new values.

Instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.ProcessTouch


States[edit]

Flying[edit]

Inherits from: UTProj_BioShot.Flying

Modifiers: auto

Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_BioShot.Flying.ProcessTouch


OnGround[edit]

OnGround.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_BioShot.OnGround.ProcessTouch