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UE3:UTProj_BioGlobling (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_BioShot >> UTProj_BioGlobling
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_BioShot.CollisionCylinder

No new values.

ProjectileMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTProj_BioShot.ProjectileMesh

No new values.

Instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.ProcessTouch


States[edit]

Flying[edit]

Inherits from: UTProj_BioShot.Flying

Modifiers: auto

Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_BioShot.Flying.ProcessTouch


OnGround[edit]

OnGround.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_BioShot.OnGround.ProcessTouch