I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTProj_BioGlobling (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_BioShot >> UTProj_BioGlobling |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_BioShot.CollisionCylinder
No new values.
ProjectileMesh[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTProj_BioShot.ProjectileMesh
No new values.
Instance functions[edit]
ProcessTouch[edit]
Overrides: UTProjectile.ProcessTouch
States[edit]
Flying[edit]
Inherits from: UTProj_BioShot.Flying
Modifiers: auto
Flying.ProcessTouch[edit]
Overrides: UTProj_BioShot.Flying.ProcessTouch
OnGround[edit]
OnGround.ProcessTouch[edit]
Overrides: UTProj_BioShot.OnGround.ProcessTouch