Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTProj_BioGlobling (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_BioShot >> UTProj_BioGlobling
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProj_BioShot.CollisionCylinder

No new values.

ProjectileMesh

Class: Engine.StaticMeshComponent

Inherits from: UTProj_BioShot.ProjectileMesh

No new values.

Instance functions

ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.ProcessTouch


States

Flying

Inherits from: UTProj_BioShot.Flying

Modifiers: auto

Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_BioShot.Flying.ProcessTouch


OnGround

OnGround.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProj_BioShot.OnGround.ProcessTouch