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Difference between revisions of "UE3:UTProj FlakShell (UT3)"

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| {{tl|DecalWidth||UTProjectile}}
 
| {{tl|DecalWidth||UTProjectile}}
 
| 128.0
 
| 128.0
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|-
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| {{tl|DrawScale||Actor}}
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| 1.5
 
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| {{tl|ExplosionDecal||UTProjectile}}
 
| {{tl|ExplosionDecal||UTProjectile}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_FlakShell
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AmbientSound SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltInAirCue'
bRotationFollowsVelocity True
bWaitForEffects True
CheckRadius 40.0
Damage 100.0
DamageRadius 200.0
DecalHeight 128.0
DecalWidth 128.0
DrawScale 1.5
ExplosionDecal MaterialInstanceTimeVarying'WP_FlakCannon.Decals.MITV_WP_FlakCannon_Impact_Decal01'
ExplosionLightClass Class'UTGame.UTRocketExplosionLight'
ExplosionSound SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltImpactExplodeCue'
LifeSpan 6.0
MomentumTransfer 75000.0
MyDamageType Class'UTGame.UTDmgType_FlakShell'
Physics PHYS_Falling
ProjExplosionTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Explosion'
ProjFlightTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Smoke_Trail'
Speed 1200.0
TossZ 305.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.Explode

Explode this Projectile