Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTProj_FlakShell (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_FlakShell
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
AmbientSound SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltInAirCue'
bRotationFollowsVelocity True
bWaitForEffects True
CheckRadius 40.0
Damage 100.0
DamageRadius 200.0
DecalHeight 128.0
DecalWidth 128.0
ExplosionDecal MaterialInstanceTimeVarying'WP_FlakCannon.Decals.MITV_WP_FlakCannon_Impact_Decal01'
ExplosionLightClass Class'UTGame.UTRocketExplosionLight'
ExplosionSound SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireAltImpactExplodeCue'
LifeSpan 6.0
MomentumTransfer 75000.0
MyDamageType Class'UTGame.UTDmgType_FlakShell'
Physics PHYS_Falling
ProjExplosionTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Explosion'
ProjFlightTemplate ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Alt_Smoke_Trail'
Speed 1200.0
TossZ 305.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.Explode

Explode this Projectile