Always snap to grid
UE3:UTProj_SeekingRocket (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_SeekingRocket |
- Package:
- UTGame
- Direct subclasses:
- UTProj_RaptorRocket, UTProj_HeroRocket
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BaseTrackingStrength[edit]
Type: float
Tracking strength multiplier
Default value: 1.0
bSuperSeekAirTargets[edit]
Type: bool
InitialDir[edit]
Type: Object.Vector
LastLockWarningTime[edit]
Type: float
The last time a lock message was sent
LockWarningInterval[edit]
Type: float
How long before re-sending the next Lock On message update
Seeking[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bRotationFollowsVelocity | True |
CheckRadius | 0.0 |
MyDamageType | Class'UTGame.UTDmgType_SeekingRocket' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_Rocket.CollisionCylinder
No new values.