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UE3:UTProj_HeroRocket (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_SeekingRocket >> UTProj_HeroRocket |
- Package:
- UTGame
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Properties[edit]
DistanceExplosionTemplates[edit]
Type: array<UTEmitter.DistanceBasedParticleTemplate>
Default value, index 0:
Member | Value |
---|---|
MinDistance | 3500.0 |
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far' |
Default value, index 1:
Member | Value |
---|---|
MinDistance | 450.0 |
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid' |
Default value, index 2:
Member | Value |
---|---|
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close' |
Default values[edit]
Property | Value |
---|---|
BaseTrackingStrength | 2.0 |
DamageRadius | 200.0 |
MaxSpeed | 1000.0 |
MyDamageType | Class'UTGame.UTDmgType_HeroRocket' |
ProjExplosionTemplate | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo' |
ProjFlightTemplate | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail' |
Speed | 1000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_SeekingRocket.CollisionCylinder
No new values.
Instance functions[edit]
SpawnExplosionEffects[edit]
simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.SpawnExplosionEffects
Spawn Explosion Effects