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UE3:UTProj_HeroRocket (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_SeekingRocket >> UTProj_HeroRocket
Package: 
UTGame

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Properties[edit]

DistanceExplosionTemplates[edit]

Type: array<UTEmitter.DistanceBasedParticleTemplate>


Default value, index 0:

Member Value
MinDistance 3500.0
Template ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far'

Default value, index 1:

Member Value
MinDistance 450.0
Template ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid'

Default value, index 2:

Member Value
Template ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close'

Default values[edit]

Property Value
BaseTrackingStrength 2.0
DamageRadius 200.0
MaxSpeed 1000.0
MyDamageType Class'UTGame.UTDmgType_HeroRocket'
ProjExplosionTemplate ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo'
ProjFlightTemplate ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail'
Speed 1000.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_SeekingRocket.CollisionCylinder

No new values.

Instance functions[edit]

SpawnExplosionEffects[edit]

simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.SpawnExplosionEffects

Spawn Explosion Effects