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UE3:UTProj_Rocket (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket
Package: 
UTGame
Direct subclasses:
UTProj_SeekingRocket, UTProj_LeviathanRocket, UTProj_LoadedRocket, UTProj_TurretRocket
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AmbientSound SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue'
bAttachExplosionToPawns False
bAttachExplosionToVehicles False
bCheckProjectileLight True
bWaitForEffects True
CheckRadius 42.0
Damage 100.0
DamageRadius 220.0
DecalHeight 128.0
DecalWidth 128.0
DesiredRotation
Member Value
Pitch 0
Roll 30000
Yaw 0
ExplosionDecal MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
ExplosionLightClass Class'UTGame.UTRocketExplosionLight'
ExplosionSound SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
LifeSpan 8.0
MaxSpeed 1350.0
MomentumTransfer 85000.0
MyDamageType Class'UTGame.UTDmgType_Rocket'
ProjectileLightClass Class'UTGame.UTRocketLight'
ProjExplosionTemplate ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
ProjFlightTemplate ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketTrail'
RotationRate
Member Value
Pitch 0
Roll 50000
Yaw 0
Speed 1350.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTProjectile.PostBeginPlay

When this actor begins its life, play any ambient sounds attached to it