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UE3:UTProj_TankShell (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_TankShell |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
DistanceExplosionTemplates[edit]
Type: array<UTEmitter.DistanceBasedParticleTemplate>
Default value, index 0:
Member | Value |
---|---|
MinDistance | 3000.0 |
Template | ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_FAR' |
Default value, index 1:
Member | Value |
---|---|
MinDistance | 400.0 |
Template | ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID' |
Default value, index 2:
Member | Value |
---|---|
Template | ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_Close' |
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue' | ||||||||
bAlwaysRelevant | True | ||||||||
bAttachExplosionToVehicles | False | ||||||||
bWaitForEffects | True | ||||||||
Damage | 360.0 | ||||||||
DamageRadius | 630.0 | ||||||||
DecalHeight | 350.0 | ||||||||
DecalWidth | 350.0 | ||||||||
DesiredRotation |
|
||||||||
ExplosionDecal | DecalMaterial'VH_Goliath.Materials.DM_Goliath_Cannon_Decal' | ||||||||
ExplosionLightClass | Class'UTGame.UTTankShellExplosionLight' | ||||||||
ExplosionSound | SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Explode' | ||||||||
LifeSpan | 1.2 | ||||||||
MaxExplosionLightDistance | 7000.0 | ||||||||
MaxSpeed | 15000.0 | ||||||||
MomentumTransfer | 150000.0 | ||||||||
MyDamageType | Class'UTGameContent.UTDmgType_TankShell' | ||||||||
ProjFlightTemplate | ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Trail' | ||||||||
RotationRate |
|
||||||||
Speed | 15000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Instance functions[edit]
SpawnExplosionEffects[edit]
simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.SpawnExplosionEffects
Spawn Explosion Effects