My program doesn't have bugs. It just develops random features.
UE3:UTSD_FireHydrant (UT3)
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Object >> Actor >> DynamicSMActor >> UTSimpleDestroyable >> UTSD_FireHydrant |
- Package:
- UTGameContent
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDestroyOnPlayerTouch | False | ||||||||
MeshOnDestroy | StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01' | ||||||||
ParticlesOnDestroy | ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant' | ||||||||
SoundOnDestroy | SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue' | ||||||||
SpawnPhysMesh | StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01' | ||||||||
SpawnPhysMeshAngularVel |
|
||||||||
SpawnPhysMeshLinearVel |
|
Subobjects[edit]
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTSimpleDestroyable.MyLightEnvironment
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTSimpleDestroyable.StaticMeshComponent0
Property | Value |
---|---|
StaticMesh | StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01' |