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Difference between revisions of "UE3:UTSD FireHydrant (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> DynamicSMActor >> UTSimpleDestroyable >> UTSD_FireHydrant |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDestroyOnPlayerTouch | False | ||||||||
MeshOnDestroy | StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01' | ||||||||
ParticlesOnDestroy | ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant' | ||||||||
SoundOnDestroy | SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue' | ||||||||
SpawnPhysMesh | StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01' | ||||||||
SpawnPhysMeshAngularVel |
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SpawnPhysMeshLinearVel |
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Subobjects[edit]
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTSimpleDestroyable.MyLightEnvironment
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTSimpleDestroyable.StaticMeshComponent0
Property | Value |
---|---|
StaticMesh | StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01' |