My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTSD FireHydrant (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 35: Line 35:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 10.0
 
|-
 
|-
| X
+
| Z
 
| 0.0
 
| 0.0
 
|}
 
|}
Line 51: Line 51:
 
! Value
 
! Value
 
|-
 
|-
| 000000,Y
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| 0.0
+
| 1000.0
 
|}
 
|}
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> DynamicSMActor >> UTSimpleDestroyable >> UTSD_FireHydrant
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bDestroyOnPlayerTouch False
MeshOnDestroy StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01'
ParticlesOnDestroy ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant'
SoundOnDestroy SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue'
SpawnPhysMesh StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'
SpawnPhysMeshAngularVel
Member Value
X 0.0
Y 10.0
Z 0.0
SpawnPhysMeshLinearVel
Member Value
X 0.0
Y 0.0
Z 1000.0

Subobjects[edit]

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTSimpleDestroyable.MyLightEnvironment

No new values.

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTSimpleDestroyable.StaticMeshComponent0

Property Value
StaticMesh StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'