Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTSD_FireHydrant (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> DynamicSMActor >> UTSimpleDestroyable >> UTSD_FireHydrant
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bDestroyOnPlayerTouch False
MeshOnDestroy StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrantCap01'
ParticlesOnDestroy ParticleSystem'Envy_Level_Effects.Water.P_Water_BrokenHydrant'
SoundOnDestroy SoundCue'A_Gameplay.FireHydrant.FireHydrant_BreakSpewCue'
SpawnPhysMesh StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'
SpawnPhysMeshAngularVel
Member Value
X 0.0
Y 10.0
Z 0.0
SpawnPhysMeshLinearVel
Member Value
X 0.0
Y 0.0
Z 1000.0

Subobjects

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTSimpleDestroyable.MyLightEnvironment

No new values.

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Inherits from: UTSimpleDestroyable.StaticMeshComponent0

Property Value
StaticMesh StaticMesh'HU_Deco3.SM.Mesh.S_HU_Deco_SM_FireHydrant01'