Always snap to grid

UE3:UTScoreboardClockPanel (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreboardClockPanel
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTScoreboardClockPanel'[edit]

BackColor[edit]

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.0
G 0.0
R 0.0

BackCoords[edit]

Type: UIRoot.TextureCoordinates


Background[edit]

Type: Texture2D


ClockFont[edit]

Type: Font


ClockPos[edit]

Type: Object.Vector2D


Internal variables[edit]

UTHudSceneOwner[edit]

Type: UTUIScene_Hud

Cached reference to the HUDSceneOwner

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTDrawPanel.WidgetEventComponent

No new values.

Events[edit]

DrawPanel[edit]

event DrawPanel ()

Overrides: UTDrawPanel.DrawPanel

Handle drawing in script

PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.