Always snap to grid
UE3:UTScoreboardClockPanel (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreboardClockPanel |
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Properties[edit]
Property group 'UTScoreboardClockPanel'[edit]
BackColor[edit]
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
BackCoords[edit]
Type: UIRoot.TextureCoordinates
Background[edit]
Type: Texture2D
ClockFont[edit]
Type: Font
ClockPos[edit]
Type: Object.Vector2D
Internal variables[edit]
UTHudSceneOwner[edit]
Type: UTUIScene_Hud
Cached reference to the HUDSceneOwner
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
Events[edit]
DrawPanel[edit]
event DrawPanel ()
Overrides: UTDrawPanel.DrawPanel
Handle drawing in script
PostInitialize[edit]
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.