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UE3:UTScoreboardPanel properties (UT3)

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;Other member categories for this class::instance functions

Properties[edit]

Property group 'Test'[edit]

bShowTextBounds[edit]

Type: bool

Modifiers: transient


EditorTestNoPlayers[edit]

Type: int

Modifiers: transient


Property group 'UTScoreboardPanel'[edit]

AssociatedTeamIndex[edit]

Type: int


Default value: -1

BackgroundCoords[edit]

Type: UIRoot.TextureCoordinates


BackgroundTex[edit]

Type: Texture2D


BarPerc[edit]

Type: float


Default value: 1.2

bDrawPlayerNum[edit]

Type: bool


bInteractive[edit]

Type: bool

If true, this scoreboard will be considered to be interactive

BlingCoords[edit]

Type: UIRoot.TextureCoordinates


BlingPct[edit]

Type: UIRoot.TextureCoordinates


BlingTex[edit]

Type: Texture2D


ClanMultiplier[edit]

Type: float


ClanPosAdjust[edit]

Type: float


ClanTagPerc[edit]

Type: float


Default value: 0.7

Fonts[edit]

Type: SBFontData

Array size: 4

Font Data 0 = Tiny, 1=Small, 2=Med, 3=Large

Default value, index 0:

Member Value
Font Font'EngineFonts.SmallFont'

Default value, index 1:

Member Value
Font MultiFont'UI_Fonts_Final.HUD.MF_Small'

Default value, index 2:

Member Value
Font MultiFont'UI_Fonts_Final.HUD.MF_Medium'

Default value, index 3:

Member Value
Font MultiFont'UI_Fonts_Final.HUD.MF_Large'

FragsXPct[edit]

Type: float


HeaderFont[edit]

Type: Font


HeaderXPct[edit]

Type: float


HeaderYPos[edit]

Type: float


HeroCoords[edit]

Type: UIRoot.TextureCoordinates


Default value:

Member Value
U 136.0
UL 81.0
V 11.0
VL 74.0

HeroTexture[edit]

Type: Texture2D


HighlightPad[edit]

Type: float


LeftMiscStr[edit]

Type: string

Modifiers: config


MainPerc[edit]

Type: float


Default value: 0.95

MinFontScale[edit]

Type: float


MiscMultiplier[edit]

Type: float


MiscPerc[edit]

Type: float


Default value: 1.1

MiscPosAdjust[edit]

Type: float


PlayerNamePad[edit]

Type: float


RightMiscStr[edit]

Type: string

Modifiers: config


ScoreFont[edit]

Type: Font


ScorePosition[edit]

Type: Object.Vector2D


SelBarTex[edit]

Type: Texture2D


Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'

SpacerPerc[edit]

Type: float


TextLeftPadPct[edit]

Type: float


TextPctHeight[edit]

Type: float


TextPctWidth[edit]

Type: float


TextTopPadPct[edit]

Type: float


Internal variables[edit]

AllyColor[edit]

Type: Object.Color

Scoreboard color for allies (in betrayal gametype)

Default value:

Member Value
A 0
B 255
G 128
R 64

bCensor[edit]

Type: bool

Modifiers: transient


bIsSplitScreen[edit]

Type: bool

Modifiers: transient


bMustDrawLocalPRI[edit]

Type: bool

whether or not this list should always attempt to include the local player's PRI, skipping other players if necessary to make it fit

Default value: True

FakeNames[edit]

Type: string

Array size: 32

Modifiers: transient


HeaderTitle_Deaths[edit]

Type: string


HeaderTitle_Name[edit]

Type: string


HeaderTitle_Score[edit]

Type: string


LastCellHeight[edit]

Type: float

Modifiers: transient

We cache this so we don't have to resize everything for a mouse click

LeftColumnPosX[edit]

Type: float

Modifiers: transient


LeftColumnWidth[edit]

Type: float

Modifiers: transient


NameCnt[edit]

Type: int

Modifiers: transient


PingString[edit]

Type: string

Modifiers: localized


Default value: "Ping"

PlayerOwner[edit]

Type: UTPlayerController

Modifiers: transient


PRIList[edit]

Type: array<UTPlayerReplicationInfo>

Modifiers: transient

Holds a list of PRI's currently being worked on. Note it cleared every frame

PRIListSize[edit]

Type: int

Modifiers: transient


RightColumnPosX[edit]

Type: float

Modifiers: transient


RightColumnWidth[edit]

Type: float

Modifiers: transient


SelectedPI[edit]

Type: int

Modifiers: transient

The Player Index of the currently selected player

SelectedUIIndex[edit]

Type: int

Modifiers: transient

Index of the selected player in the UI list

SplitScreenHeaderAdjustmentY[edit]

Type: float


Default value: 1.25

SplitScreenScorePosAdjustmentY[edit]

Type: float


Default value: 1.5

TeamColors[edit]

Type: Object.Color

Array size: 2

Modifiers: transient


UTHudSceneOwner[edit]

Type: UTUIScene_Hud

Cached reference to the HUDSceneOwner

WeaponCoords[edit]

Type: UIRoot.TextureCoordinates

Array size: 10

Weapon icon coordinates

Default value, index 0:

Member Value
U 453.0
UL 135.0
V 327.0
VL 57.0

Default value, index 1:

Member Value
U 600.0
UL 111.0
V 341.0
VL 58.0

Default value, index 2:

Member Value
U 600.0
UL 128.0
V 399.0
VL 62.0

Default value, index 3:

Member Value
U 728.0
UL 162.0
V 382.0
VL 45.0

Default value, index 4:

Member Value
U 453.0
UL 147.0
V 467.0
VL 41.0

Default value, index 5:

Member Value
U 131.0
UL 132.0
V 429.0
VL 52.0

Default value, index 6:

Member Value
U 453.0
UL 147.0
V 508.0
VL 52.0

Default value, index 7:

Member Value
U 131.0
UL 129.0
V 379.0
VL 50.0

Default value, index 8:

Member Value
U 726.0
UL 165.0
V 532.0
VL 51.0

Default value, index 9:

Member Value
U 453.0
UL 147.0
V 384.0
VL 82.0

Default values[edit]

Property Value
DefaultStates[3] Class'Engine.UIState_Active'
DefaultStates[4] Class'Engine.UIState_Focused'

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTDrawPanel.WidgetEventComponent

No new values.