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Difference between revisions of "UE3:UTScoreboardPanel properties (UT3)"
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Latest revision as of 01:32, 16 August 2009
Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTScoreboardPanel (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Test'
- 1.2 Property group 'UTScoreboardPanel'
- 1.2.1 AssociatedTeamIndex
- 1.2.2 BackgroundCoords
- 1.2.3 BackgroundTex
- 1.2.4 BarPerc
- 1.2.5 bDrawPlayerNum
- 1.2.6 bInteractive
- 1.2.7 BlingCoords
- 1.2.8 BlingPct
- 1.2.9 BlingTex
- 1.2.10 ClanMultiplier
- 1.2.11 ClanPosAdjust
- 1.2.12 ClanTagPerc
- 1.2.13 Fonts
- 1.2.14 FragsXPct
- 1.2.15 HeaderFont
- 1.2.16 HeaderXPct
- 1.2.17 HeaderYPos
- 1.2.18 HeroCoords
- 1.2.19 HeroTexture
- 1.2.20 HighlightPad
- 1.2.21 LeftMiscStr
- 1.2.22 MainPerc
- 1.2.23 MinFontScale
- 1.2.24 MiscMultiplier
- 1.2.25 MiscPerc
- 1.2.26 MiscPosAdjust
- 1.2.27 PlayerNamePad
- 1.2.28 RightMiscStr
- 1.2.29 ScoreFont
- 1.2.30 ScorePosition
- 1.2.31 SelBarTex
- 1.2.32 SpacerPerc
- 1.2.33 TextLeftPadPct
- 1.2.34 TextPctHeight
- 1.2.35 TextPctWidth
- 1.2.36 TextTopPadPct
- 1.3 Internal variables
- 1.3.1 AllyColor
- 1.3.2 bCensor
- 1.3.3 bIsSplitScreen
- 1.3.4 bMustDrawLocalPRI
- 1.3.5 FakeNames
- 1.3.6 HeaderTitle_Deaths
- 1.3.7 HeaderTitle_Name
- 1.3.8 HeaderTitle_Score
- 1.3.9 LastCellHeight
- 1.3.10 LeftColumnPosX
- 1.3.11 LeftColumnWidth
- 1.3.12 NameCnt
- 1.3.13 PingString
- 1.3.14 PlayerOwner
- 1.3.15 PRIList
- 1.3.16 PRIListSize
- 1.3.17 RightColumnPosX
- 1.3.18 RightColumnWidth
- 1.3.19 SelectedPI
- 1.3.20 SelectedUIIndex
- 1.3.21 SplitScreenHeaderAdjustmentY
- 1.3.22 SplitScreenScorePosAdjustmentY
- 1.3.23 TeamColors
- 1.3.24 UTHudSceneOwner
- 1.3.25 WeaponCoords
- 1.4 Default values
- 1.5 Subobjects
;Other member categories for this class::instance functions
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Properties[edit]
Property group 'Test'[edit]
bShowTextBounds[edit]
Type: bool
Modifiers: transient
EditorTestNoPlayers[edit]
Type: int
Modifiers: transient
Property group 'UTScoreboardPanel'[edit]
AssociatedTeamIndex[edit]
Type: int
Default value: -1
BackgroundCoords[edit]
Type: UIRoot.TextureCoordinates
BackgroundTex[edit]
Type: Texture2D
BarPerc[edit]
Type: float
Default value: 1.2
bDrawPlayerNum[edit]
Type: bool
bInteractive[edit]
Type: bool
If true, this scoreboard will be considered to be interactive
BlingCoords[edit]
Type: UIRoot.TextureCoordinates
BlingPct[edit]
Type: UIRoot.TextureCoordinates
BlingTex[edit]
Type: Texture2D
ClanMultiplier[edit]
Type: float
ClanPosAdjust[edit]
Type: float
ClanTagPerc[edit]
Type: float
Default value: 0.7
Fonts[edit]
Type: SBFontData
Array size: 4
Font Data 0 = Tiny, 1=Small, 2=Med, 3=Large
Default value, index 0:
Member | Value |
---|---|
Font | Font'EngineFonts.SmallFont' |
Default value, index 1:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Small' |
Default value, index 2:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Medium' |
Default value, index 3:
Member | Value |
---|---|
Font | MultiFont'UI_Fonts_Final.HUD.MF_Large' |
FragsXPct[edit]
Type: float
HeaderFont[edit]
Type: Font
HeaderXPct[edit]
Type: float
HeaderYPos[edit]
Type: float
HeroCoords[edit]
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 136.0 |
UL | 81.0 |
V | 11.0 |
VL | 74.0 |
HeroTexture[edit]
Type: Texture2D
HighlightPad[edit]
Type: float
LeftMiscStr[edit]
Type: string
Modifiers: config
MainPerc[edit]
Type: float
Default value: 0.95
MinFontScale[edit]
Type: float
MiscMultiplier[edit]
Type: float
MiscPerc[edit]
Type: float
Default value: 1.1
MiscPosAdjust[edit]
Type: float
PlayerNamePad[edit]
Type: float
RightMiscStr[edit]
Type: string
Modifiers: config
ScoreFont[edit]
Type: Font
ScorePosition[edit]
Type: Object.Vector2D
SelBarTex[edit]
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
SpacerPerc[edit]
Type: float
TextLeftPadPct[edit]
Type: float
TextPctHeight[edit]
Type: float
TextPctWidth[edit]
Type: float
TextTopPadPct[edit]
Type: float
Internal variables[edit]
AllyColor[edit]
Type: Object.Color
Scoreboard color for allies (in betrayal gametype)
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 128 |
R | 64 |
bCensor[edit]
Type: bool
Modifiers: transient
bIsSplitScreen[edit]
Type: bool
Modifiers: transient
bMustDrawLocalPRI[edit]
Type: bool
whether or not this list should always attempt to include the local player's PRI, skipping other players if necessary to make it fit
Default value: True
FakeNames[edit]
Type: string
Array size: 32
Modifiers: transient
HeaderTitle_Deaths[edit]
Type: string
HeaderTitle_Name[edit]
Type: string
HeaderTitle_Score[edit]
Type: string
LastCellHeight[edit]
Type: float
Modifiers: transient
We cache this so we don't have to resize everything for a mouse click
LeftColumnPosX[edit]
Type: float
Modifiers: transient
LeftColumnWidth[edit]
Type: float
Modifiers: transient
NameCnt[edit]
Type: int
Modifiers: transient
PingString[edit]
Type: string
Modifiers: localized
Default value: "Ping"
PlayerOwner[edit]
Type: UTPlayerController
Modifiers: transient
PRIList[edit]
Type: array<UTPlayerReplicationInfo>
Modifiers: transient
Holds a list of PRI's currently being worked on. Note it cleared every frame
PRIListSize[edit]
Type: int
Modifiers: transient
RightColumnPosX[edit]
Type: float
Modifiers: transient
RightColumnWidth[edit]
Type: float
Modifiers: transient
SelectedPI[edit]
Type: int
Modifiers: transient
The Player Index of the currently selected player
SelectedUIIndex[edit]
Type: int
Modifiers: transient
Index of the selected player in the UI list
SplitScreenHeaderAdjustmentY[edit]
Type: float
Default value: 1.25
SplitScreenScorePosAdjustmentY[edit]
Type: float
Default value: 1.5
TeamColors[edit]
Type: Object.Color
Array size: 2
Modifiers: transient
UTHudSceneOwner[edit]
Type: UTUIScene_Hud
Cached reference to the HUDSceneOwner
WeaponCoords[edit]
Type: UIRoot.TextureCoordinates
Array size: 10
Weapon icon coordinates
Default value, index 0:
Member | Value |
---|---|
U | 453.0 |
UL | 135.0 |
V | 327.0 |
VL | 57.0 |
Default value, index 1:
Member | Value |
---|---|
U | 600.0 |
UL | 111.0 |
V | 341.0 |
VL | 58.0 |
Default value, index 2:
Member | Value |
---|---|
U | 600.0 |
UL | 128.0 |
V | 399.0 |
VL | 62.0 |
Default value, index 3:
Member | Value |
---|---|
U | 728.0 |
UL | 162.0 |
V | 382.0 |
VL | 45.0 |
Default value, index 4:
Member | Value |
---|---|
U | 453.0 |
UL | 147.0 |
V | 467.0 |
VL | 41.0 |
Default value, index 5:
Member | Value |
---|---|
U | 131.0 |
UL | 132.0 |
V | 429.0 |
VL | 52.0 |
Default value, index 6:
Member | Value |
---|---|
U | 453.0 |
UL | 147.0 |
V | 508.0 |
VL | 52.0 |
Default value, index 7:
Member | Value |
---|---|
U | 131.0 |
UL | 129.0 |
V | 379.0 |
VL | 50.0 |
Default value, index 8:
Member | Value |
---|---|
U | 726.0 |
UL | 165.0 |
V | 532.0 |
VL | 51.0 |
Default value, index 9:
Member | Value |
---|---|
U | 453.0 |
UL | 147.0 |
V | 384.0 |
VL | 82.0 |
Default values[edit]
Property | Value |
---|---|
DefaultStates[3] | Class'Engine.UIState_Active' |
DefaultStates[4] | Class'Engine.UIState_Focused' |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.