Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTScriptedVoiceMessage (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTScriptedVoiceMessage |
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Default values[edit]
Property | Value |
---|---|
bIsConsoleMessage | False |
bShowPortrait | True |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString