My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTSeqAct AIFreeze (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AIFreeze
Package: 
UTGame
This class in other games:
UT3

action that causes the AI to do absolutely nothing and deactivates any automatic responses it might have note that even while frozen future Kismet AI actions will still work, just no default behavior

Properties[edit]

Property group 'UTSeqAct_AIFreeze'[edit]

bAllowWeaponFiring[edit]

Type: bool

whether to allow the AI's target selection and weapon firing logic to continue to execute

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Freeze"
InputLinks[1]
Member Value
LinkDesc "Unfreeze"
ObjCategory "AI"
ObjName "Freeze"