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Difference between revisions of "UE3:UTSeqAct AIStartFireAt (UDK)"

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! {{tl|SeqVarLink||SequenceOp|Member}}
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Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AIStartFireAt
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTSeqAct_AIStartFireAt'

ForcedFireMode

Type: byte


Default value: 255

Default values

Property Value
ObjCategory "AI"
ObjName "Start Firing At"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Fire At"
MaxVars 1