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Difference between revisions of "UE3:UTSeqAct AIStartFireAt (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AIStartFireAt
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTSeqAct_AIStartFireAt'[edit]

ForcedFireMode[edit]

Type: byte


Default value: 255

Default values[edit]

Property Value
ObjCategory "AI"
ObjName "Start Firing At"
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Fire At"
MaxVars 1