My program doesn't have bugs. It just develops random features.
UE3:UTSeqAct_DisplayChapterTitle (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_DisplayChapterTitleBase >> UTSeqAct_DisplayChapterTitle |
- Package:
- UTGame
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Properties[edit]
Property group 'UTSeqAct_DisplayChapterTitle'[edit]
DisplayChapter[edit]
Type: UTTypes.EUTChapterType
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.