There is no spoon
UE3:UTSeqAct_GetTeamNum (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:02, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_GetTeamNum |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
TeamNum[edit]
Type: int
Default values[edit]
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bCallHandler | False | ||||||||||||
ObjCategory | "Team" | ||||||||||||
ObjName | "Get Team Number" | ||||||||||||
VariableLinks[0] |
|
||||||||||||
VariableLinks[1] |
|
Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.