I don't need to test my programs. I have an error-correcting modem.

UE3:UTSeqAct_PlayCameraAnim (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_PlayCameraAnim
Package: 
UTGame
This class in other games:
UT3

UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.

Properties

Property group 'UTSeqAct_PlayCameraAnim'

AnimToPlay

Type: CameraAnim

The anim to play

BlendInTime

Type: float

Time to interpolate in from zero, for smooth starts.

BlendOutTime

Type: float

Time to interpolate out to zero, for smooth finishes.

IntensityScale

Type: float

Scalar for intensity. 1.0 is normal.

Default value: 1.0

Rate

Type: float

Rate to play. 1.0 is normal.

Default value: 1.0

Default values

Property Value
ObjCategory "Camera"
ObjName "Play Camera Animation"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.