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UE3:UTSeqAct_TimedTutorialMsg (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_TimedTutorialMsg |
Contents
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSeqAct_TimedTutorialMsg'[edit]
bFireAndForget[edit]
Type: bool
True if the sequence should complete instantly; otherwise it finishes after the number of seconds specified in Duration
Default value: True
Duration[edit]
Type: float
Number of seconds to display the tutorial message
Default value: 5.0
TutorialMessage[edit]
Type: string
Markup tutorial message to display
Internal variables[edit]
bFinished[edit]
Type: bool
Modifiers: transient
Scene[edit]
Type: UTUIScene_TimedTutorialMessage
Modifiers: transient
TimeSinceCreated[edit]
Type: float
Modifiers: transient
Transient: Number of seconds we've been alive.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bCallHandler | False | ||||
bLatentExecution | True | ||||
ObjCategory | "Tutorials" | ||||
ObjName | "Timed Tutorial Message" | ||||
OutputLinks[0] |
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Functions[edit]
Native functions[edit]
GetFirstLocalPlayer[edit]
Set the local player value on the scene.
Events[edit]
Activated[edit]
Overrides: SequenceOp.Activated
Called when this event is activated.
CloseSceneAndDie[edit]
IsValidLevelSequenceObject[edit]
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor