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UE3:UTSeqAct_TimedTutorialMsg (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_TimedTutorialMsg
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTSeqAct_TimedTutorialMsg'[edit]

bFireAndForget[edit]

Type: bool

True if the sequence should complete instantly; otherwise it finishes after the number of seconds specified in Duration

Default value: True

Duration[edit]

Type: float

Number of seconds to display the tutorial message

Default value: 5.0

TutorialMessage[edit]

Type: string

Markup tutorial message to display

Internal variables[edit]

bFinished[edit]

Type: bool

Modifiers: transient


Scene[edit]

Type: UTUIScene_TimedTutorialMessage

Modifiers: transient


TimeSinceCreated[edit]

Type: float

Modifiers: transient

Transient: Number of seconds we've been alive.

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bCallHandler False
bLatentExecution True
ObjCategory "Tutorials"
ObjName "Timed Tutorial Message"
OutputLinks[0]
Member Value
LinkDesc "Success"

Functions[edit]

Native functions[edit]

GetFirstLocalPlayer[edit]

native final function LocalPlayer GetFirstLocalPlayer ()

Set the local player value on the scene.

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.

CloseSceneAndDie[edit]

event CloseSceneAndDie ()


IsValidLevelSequenceObject[edit]

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor

Other instance functions[edit]

OnSceneDeactivated[edit]

function OnSceneDeactivated (UIScene DeactivatedScene)