My program doesn't have bugs. It just develops random features.

UE3:UTSeqAct_UseHoverboard (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_UseHoverboard
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Hoverboard

Type: UTVehicle

reference to the hoverboard that was spawned, so that the scripter can access it

Default values

Property Value
ObjCategory "Pawn"
ObjClassVersion 2
ObjName "Use Hoverboard"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Hoverboard"
MaxVars 255
MinVars 1
PropertyName 'Hoverboard'