Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSeqCond_CheckWeapon (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_CheckWeapon |
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Properties[edit]
Property group 'UTSeqCond_CheckWeapon'[edit]
TestForWeaponClass[edit]
Internal variables[edit]
Target[edit]
Type: Actor
Default values[edit]
Property | Value | ||||||||||||
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ObjName | "UTWeaponTest" | ||||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.