Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTSeqCond_CheckWeapon (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_CheckWeapon
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTSeqCond_CheckWeapon'[edit]

TestForWeaponClass[edit]

Type: class<UTWeapon>


Internal variables[edit]

Target[edit]

Type: Actor


Default values[edit]

Property Value
ObjName "UTWeaponTest"
OutputLinks[0]
Member Value
LinkDesc "Weapon Equipped"
OutputLinks[1]
Member Value
LinkDesc "Weapon Not Equipped"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
PropertyName 'Target'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.