Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTSeqCond HasInventory (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
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− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
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− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
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Revision as of 06:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_HasInventory |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
activates output depending on whether the given Pawn has the specified inventory item
Properties
Property group 'UTSeqCond_HasInventory'
bAllowSubclass
Type: bool
whether subclasses of the specified class count
bCheckVehicleDriver
Type: bool
whether to check the driver Pawn if the player is in a vehicle
RequiredInventory
inventory item to check
Internal variables
Target
Type: Actor
player to look for inventory on
Default values
Property | Value | ||||||||||
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ObjName | "Has Inventory" | ||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.