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Difference between revisions of "UE3:UTSeqCond HasInventory (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_HasInventory
Package: 
UTGame
This class in other games:
UT3

activates output depending on whether the given Pawn has the specified inventory item

Properties[edit]

Property group 'UTSeqCond_HasInventory'[edit]

bAllowSubclass[edit]

Type: bool

whether subclasses of the specified class count

bCheckVehicleDriver[edit]

Type: bool

whether to check the driver Pawn if the player is in a vehicle

RequiredInventory[edit]

Type: class<Inventory>

inventory item to check

Internal variables[edit]

Target[edit]

Type: Actor

player to look for inventory on

Default values[edit]

Property Value
ObjName "Has Inventory"
OutputLinks[0]
Member Value
LinkDesc "Has Item"
OutputLinks[1]
Member Value
LinkDesc "Doesn't Have Item"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
PropertyName 'Target'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.