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Difference between revisions of "UE3:UTSeqCond HasInventory (UDK)"
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m (1 revision: class descriptions for UDK January update (part 8)) |
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Latest revision as of 06:02, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_HasInventory |
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activates output depending on whether the given Pawn has the specified inventory item
Properties[edit]
Property group 'UTSeqCond_HasInventory'[edit]
bAllowSubclass[edit]
Type: bool
whether subclasses of the specified class count
bCheckVehicleDriver[edit]
Type: bool
whether to check the driver Pawn if the player is in a vehicle
RequiredInventory[edit]
inventory item to check
Internal variables[edit]
Target[edit]
Type: Actor
player to look for inventory on
Default values[edit]
Property | Value | ||||||||||
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ObjName | "Has Inventory" | ||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.