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UE3:UTSeqCond_HasInventory (UDK)
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Revision as of 06:02, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_HasInventory |
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activates output depending on whether the given Pawn has the specified inventory item
Properties
Property group 'UTSeqCond_HasInventory'
bAllowSubclass
Type: bool
whether subclasses of the specified class count
bCheckVehicleDriver
Type: bool
whether to check the driver Pawn if the player is in a vehicle
RequiredInventory
inventory item to check
Internal variables
Target
Type: Actor
player to look for inventory on
Default values
Property | Value | ||||||||||
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ObjName | "Has Inventory" | ||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.