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UE3:UTSeqCond_IsCarryingFlag (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_IsCarryingFlag
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTSeqCond_IsCarryingFlag'

FlagBase

Type: UTGameObjective


Internal variables

Target

Type: Actor


Default values

Property Value
ObjName "Is Carrying Flag"
OutputLinks[0]
Member Value
LinkDesc "Has Flag"
OutputLinks[1]
Member Value
LinkDesc "No Flag"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
PropertyName 'Target'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Flag Base (Optional)"
MaxVars 1
PropertyName 'FlagBase'

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.