Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTSeqCond_MissionCheck (UDK)
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Revision as of 06:02, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_MissionCheck |
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Properties[edit]
Property group 'UTSeqCond_MissionCheck'[edit]
MissionIDToTestFor[edit]
Type: int
This is the mission we are checking for
Default values[edit]
Property | Value | ||||
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ObjName | "Single Player Mission Check" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.