Cogito, ergo sum
UE3:UTSeqEvent_GameEnded (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_GameEnded |
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Properties[edit]
ActualWinner[edit]
Type: Actor
the "real" winner of the game - the actual player that won in FFA games or the TeamInfo of the team that won in a team game yes, this variable name is bad - that's what happens when you have to fix up bad design afterwards ;)
Winner[edit]
Type: Actor
The winner of the game. In Deathmatch, the player with the final kill; in other gametypes, the home base of the winning team
Default values[edit]
Property | Value | ||||||||||||||
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bPlayerOnly | False | ||||||||||||||
ObjClassVersion | 2 | ||||||||||||||
ObjName | "Game Ended" | ||||||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.