UE3:UTSeqEvent_GameEnded (UDK)
![]() |
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_GameEnded |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
ActualWinner
Type: Actor
the "real" winner of the game - the actual player that won in FFA games or the TeamInfo of the team that won in a team game yes, this variable name is bad - that's what happens when you have to fix up bad design afterwards ;)
Winner
Type: Actor
The winner of the game. In Deathmatch, the player with the final kill; in other gametypes, the home base of the winning team
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||||||
ObjName | "Game Ended" | ||||||||||
VariableLinks[0] |
| ||||||||||
VariableLinks[1] |
|
Functions
Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
Activated
Overrides: SequenceOp.Activated
Called when this event is activated.