UE3:UTSeqEvent_GameEnded (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_GameEnded
Package:
UTGame
This class in other games:


Properties

ActualWinner

Type: Actor

the "real" winner of the game - the actual player that won in FFA games or the TeamInfo of the team that won in a team game yes, this variable name is bad - that's what happens when you have to fix up bad design afterwards ;)

Winner

Type: Actor

The winner of the game. In Deathmatch, the player with the final kill; in other gametypes, the home base of the winning team

Default values

Property Value
bPlayerOnly False
ObjName "Game Ended"
VariableLinks[0]
Member Value
LinkDesc "Focus Actor"
PropertyName 'Winner'
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Winning Player/Team"
PropertyName 'ActualWinner'

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.