My program doesn't have bugs. It just develops random features.

UE3:UTSeqEvent_GameEnded (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_GameEnded
Package: 
UTGame
This class in other games:
UDK

null

Properties

ActualWinner

Type: Actor

the "real" winner of the game - the actual player that won in FFA games or the TeamInfo of the team that won in a team game yes, this variable name is bad - that's what happens when you have to fix up bad design afterwards ;)

Winner

Type: Actor

The winner of the game. In Deathmatch, the player with the final kill; in other gametypes, the home base of the winning team

Default values

Property Value
bPlayerOnly False
ObjClassVersion 2
ObjName "Game Ended"
VariableLinks[0]
Member Value
LinkDesc "Focus Actor"
PropertyName 'Winner'
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Winning Player/Team"
MaxVars 255
MinVars 1
PropertyName 'ActualWinner'

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.