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UE3:UTSeqEvent_TouchStatus (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus
Package: 
UTGame
This class in other games:
UDK

Triggers when the first player touches the associated actor and when the last player stops touching it.

Properties[edit]

Property group 'UTSeqEvent_TouchStatus'[edit]

bIsHeroOnly[edit]

Type: bool

This touch status should only work for Titans and Behemoths. (This is used e.g. on CTF-Morbid.)

Internal variables[edit]

bCheckingTouch[edit]

Type: bool

Modifiers: const, private, transient

Internally used to track whether it's a touch check because nobody touches the actor or untouch check because it is currently being touched.

Default values[edit]

Property Value
bForceOverlapping False
MaxTriggerCount 0
ObjName "Touch Status"
OutputLinks[0]
Member Value
LinkDesc "First Touch"
OutputLinks[1]
Member Value
LinkDesc "All UnTouched"
ReTriggerDelay 0.0