I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:UTSeqEvent TouchStatus (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision) |
(No difference)
|
Revision as of 01:26, 26 July 2008
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bCheckingTouch
Type: bool
Modifiers: const, private, transient
internal - set when checking activation; indicates whether it's a touch check or untouch check
Default values
Property | Value | ||||
---|---|---|---|---|---|
bForceOverlapping | False | ||||
MaxTriggerCount | 0 | ||||
ObjName | "Touch Status" | ||||
OutputLinks[0] |
|
||||
OutputLinks[1] |
|
||||
ReTriggerDelay | 0.0 |