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Difference between revisions of "UE3:UTSeqEvent VehicleFactory (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_VehicleFactory
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

SpawnedVehicle[edit]

Type: UTVehicle

reference to the vehicle spawned by the factory

Default values[edit]

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjName "Vehicle Factory Event"
OutputLinks[0]
Member Value
LinkDesc "Spawned"
OutputLinks[1]
Member Value
LinkDesc "Taken"
OutputLinks[2]
Member Value
LinkDesc "Destroyed"
OutputLinks[3]
Member Value
LinkDesc "VehicleEntered"
OutputLinks[4]
Member Value
LinkDesc "VehicleLeft"
VariableLinks[0]
Member Value
LinkDesc "Spawned Vehicle"
PropertyName 'SpawnedVehicle'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.