I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTSkelControl_CicadaEngine (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_CicadaEngine
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTSkelControl_CicadaEngine'

BackPitch

Type: float

This holds the min. amount the engine can pitch

Default value: 40.0

ForwardPitch

Type: float

This holds the max. amount the engine can pitch

Default value: -40.0

MaxVelocity

Type: float

Velocity Range

Default value: 2100.0

MaxVelocityPitchRateMultiplier

Type: float


Default value: 0.15

MinVelocity

Type: float


Default value: 100.0

PitchRate

Type: float

How fast does it change direction

Default value: 0.5

Internal variables

DesiredPitch

Type: int

Modifiers: transient

This holds the desired pitches for a given engine

LastThrust

Type: float

Modifiers: transient

Holds the last thrust value

PitchTime

Type: float

Modifiers: transient

Used to time the change

Default values

Property Value
bAddRotation True
bApplyRotation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_ActorSpace