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UE3:UTSkelControl_HugGround (UDK)
Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_HugGround |
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skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints
Properties
Property group 'UTSkelControl_HugGround'
bOppositeFromParent
Type: bool
if true, rotate the bone in the opposite direction of the parent instead of in the same direction
DesiredGroundDist
Type: float
desired distance from bone to ground
Default value: 60.0
MaxDist
Type: float
maximum distance the bone may be moved from its normal location
Default value: 60.0
MaxTranslationPerSec
Type: float
maximum amount the BoneTranslation may change per second
Default value: 150.0
ParentBone
Type: name
optional name of a bone that the controlled bone will always be rotated towards
XYDistFromParentBone
Type: float
if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it
ZDistFromParentBone
Type: float
Internal variables
LastUpdateTime
Type: float
Modifiers: transient
time bone transforms were last updated
Default values
Property | Value |
---|---|
bAddTranslation | True |
bApplyTranslation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_BoneSpace |
BoneTranslationSpace | BCS_ActorSpace |