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UE3:UTSkelControl_LockRotation (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> UTSkelControl_LockRotation
Package: 
UTGame
This class in other games:
UT3

skeletal controller that locks one or more components of the bone's rotation to a specified value

Properties[edit]

Property group 'UTSkelControl_LockRotation'[edit]

bLockPitch[edit]

Type: bool

which components of the bone rotation to affect

bLockRoll[edit]

Type: bool

which components of the bone rotation to affect

bLockYaw[edit]

Type: bool

which components of the bone rotation to affect

LockRotation[edit]

Type: Object.Rotator

the rotation to lock to

LockRotationSpace[edit]

Type: SkelControlBase.EBoneControlSpace

the space that rotation is in

MaxDelta[edit]

Type: Object.Rotator

the maximum amount the original rotation can be altered to reach LockRotation

Default value:

Member Value
Pitch 65535
Roll 65535
Yaw 65535

RotationSpaceBoneName[edit]

Type: name

name of bone used if LockRotationSpace is BCS_OtherBoneSpace