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UE3:UTSkelControl_LookAt (UDK)
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Revision as of 06:02, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))
Object >> AnimObject >> SkelControlBase >> SkelControlLookAt >> UTSkelControl_LookAt |
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Controller that rotates a single bone to 'look at' a given target. Extends engine functionality to add per-axis rotation limits.
Properties[edit]
Property group 'UTSkelControl_LookAt'[edit]
bLimitPitch[edit]
Type: bool
Modifiers: protected
bLimitRoll[edit]
Type: bool
Modifiers: protected
bLimitYaw[edit]
Type: bool
Modifiers: protected
If TRUE, apply limits to specified axis. Ignore limits otherwise.
bShowPerAxisLimits[edit]
Type: bool
Modifiers: protected
If TRUE, draw cone representing per-axis limits.
PitchLimit[edit]
Type: float
Modifiers: protected
RollLimit[edit]
Type: float
Modifiers: protected
YawLimit[edit]
Type: float
Modifiers: protected
Angular limits for pitch, roll, yaw, in degrees