My program doesn't have bugs. It just develops random features.
UE3:UTSkelControl_MassBoneScaling (UDK)
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Object >> AnimObject >> SkelControlBase >> UTSkelControl_MassBoneScaling |
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skeletal controller that provides a cleaner and more efficient way to handle scaling for many bones in a mesh
Properties[edit]
Property group 'UTSkelControl_MassBoneScaling'[edit]
BoneScales[edit]
bone scales - indices match mesh's bone indices
Native functions[edit]
GetBoneScale[edit]
returns the scale this control has for the given bone
Note: does not take into account any other controls that are affecting the bone's scale
SetBoneScale[edit]
sets the given bone to the given scale
Note: this controller must be hooked up to the specified bone in the AnimTree for this to have any effect