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Difference between revisions of "UE3:UTSkelControl MassBoneScaling (UDK)"
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{{code|native final function '''SetBoneScale''' ([[name]] '''BoneName''', [[float]] '''Scale''')}} | {{code|native final function '''SetBoneScale''' ([[name]] '''BoneName''', [[float]] '''Scale''')}} | ||
− | + | sets the given bone to the given scale | |
+ | |||
+ | '''Note:''' this controller must be hooked up to the specified bone in the AnimTree for this to have any effect |
Revision as of 06:24, 17 January 2010
Object >> AnimObject >> SkelControlBase >> UTSkelControl_MassBoneScaling |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
skeletal controller that provides a cleaner and more efficient way to handle scaling for many bones in a mesh
Properties
Property group 'UTSkelControl_MassBoneScaling'
BoneScales
bone scales - indices match mesh's bone indices
Native functions
GetBoneScale
returns the scale this control has for the given bone
Note: does not take into account any other controls that are affecting the bone's scale
SetBoneScale
sets the given bone to the given scale
Note: this controller must be hooked up to the specified bone in the AnimTree for this to have any effect