My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTSkelControl Oscillate (UT3)"
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the amount of time it takes to go from the starting position (no delta) to MaxDelta | the amount of time it takes to go from the starting position (no delta) to MaxDelta | ||
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+ | '''Default value:''' 0.5 | ||
===Internal variables=== | ===Internal variables=== |
Latest revision as of 07:40, 23 May 2008
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Oscillate |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSkelControl_Oscillate'[edit]
CurrentTime[edit]
Type: float
current time of the oscillation (-Period <= CurrentTime <= Period)
MaxDelta[edit]
Type: Object.Vector
maximum amount to move the bone
Period[edit]
Type: float
the amount of time it takes to go from the starting position (no delta) to MaxDelta
Default value: 0.5
Internal variables[edit]
bReverseDirection[edit]
Type: bool
indicates which direction we're oscillating in
Default values[edit]
Property | Value |
---|---|
bAddTranslation | True |
bApplyTranslation | True |
bIgnoreWhenNotRendered | True |