UE3:UTSkelControl_Oscillate (UDK)
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Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Oscillate |
- Package:
- UTGame
- This class in other games:
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Properties
Property group 'UTSkelControl_Oscillate'
CurrentTime
Type: float
current time of the oscillation (-Period <= CurrentTime <= Period)
MaxDelta
Type: Object.Vector
maximum amount to move the bone
Period
Type: float
the amount of time it takes to go from the starting position (no delta) to MaxDelta
Default value: 0.5
Internal variables
bReverseDirection
Type: bool
indicates which direction we're oscillating in
Default values
Property | Value |
---|---|
bAddTranslation | True |
bApplyTranslation | True |
bIgnoreWhenNotRendered | True |