UE3:UTSkelControl_Oscillate (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Oscillate
Package:
UTGame
This class in other games:


Properties

Property group 'UTSkelControl_Oscillate'

CurrentTime

Type: float

current time of the oscillation (-Period <= CurrentTime <= Period)

MaxDelta

Type: Object.Vector

maximum amount to move the bone

Period

Type: float

the amount of time it takes to go from the starting position (no delta) to MaxDelta

Default value: 0.5

Internal variables

bReverseDirection

Type: bool

indicates which direction we're oscillating in

Default values