Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTSkelControl_Oscillate (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Oscillate
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTSkelControl_Oscillate'

CurrentTime

Type: float

current time of the oscillation (-Period <= CurrentTime <= Period)

MaxDelta

Type: Object.Vector

maximum amount to move the bone

Period

Type: float

the amount of time it takes to go from the starting position (no delta) to MaxDelta

Internal variables

bReverseDirection

Type: bool

indicates which direction we're oscillating in

Default values

Property Value
bAddTranslation True
bApplyTranslation True
bIgnoreWhenNotRendered True