I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "UE3:UTSpecialObjectiveStatusMessage (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (updated defaults)
 
Line 13: Line 13:
 
! Property
 
! Property
 
! Value
 
! Value
 +
|-
 +
| {{tl|bIsConsoleMessage||LocalMessage}}
 +
| True
 
|-
 
|-
 
| {{tl|DrawColor||LocalMessage}}
 
| {{tl|DrawColor||LocalMessage}}

Latest revision as of 05:46, 16 August 2009

UT3 Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage >> UTSpecialObjectiveStatusMessage
Package: 
UTGame

this class is used for status announcements related to UTOnslaughtSpecialObjectives

Default values[edit]

Property Value
bIsConsoleMessage True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 2
Lifetime 2.5

Static functions[edit]

AnnouncementLevel[edit]

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


GetObjectiveAnnouncement[edit]

static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)

Overrides: UTObjectiveSpecificMessage.GetObjectiveAnnouncement

should be implemented to return the announcement to use based on the given objective and index